Monday, October 12, 2009

Total Party Kill (TPK)

Yesterday, I had a unique thing happen. In 30 years of playing Dungeons & Dragons and 25 years of dungeon mastering I have experienced a total party kill a couple of times and my main character died so many times during my first 10 years of playing D&D that it became a joke. But never had I refereed a game that resulted in a total party kill and that is exactly what happened yesterday with the first encounter of the new adventure we started.

I new the encounter would be tough and I scaled back some of the criteria for monsters. I eliminated the surprise attack round, took away the +1 to hit for the hopping special attack, and always failed my initiative roll so that I attacked last each round. Once things started going badly, I reduced the amount of damage they did with each attack to try to prolong the combat and give the characters an opportunity even the numbers but it never happened. The players could not make enough hits and were plagued by bad dice rolling. I also underestimated the impact of the number of attacks that each individual opponent had and how the damage, no matter how trivial, really added up quick.

The players were demoralized and upset, justifiably. I tried to offer restarting the scenario and ignore the results of the first encounter but there was grumbling that it felt like cheating to ignore the character party being wiped out. Some new numbers were generated for new characters for possibly starting a new campaign but one of the players hasn't decided if he wants to play any more and another doesn't want to invest time in a character if he's just going to die again. The experience was demoralizing for everybody involved and really derailed our afternoon. We were finally able to pull it together enough to play some card games for a couple of hours and salvage some game time but I don't know what the future holds for our monthly game day yet.

Part of the problem is trying to scale the games. Most adventures are created for 4-5 characters and I'm refereeing for 3. I've tried to scale the encounter down, fudge hit rolls and damage rolls and not take advantage of special abilities but I need to figure out how to actually overhaul some of the encounters so they are more appropriately balanced. I haven't dmed in almost a decade which has contributed to some rustiness on my part. And I'm trying to play with 4th edition rules in one game but referee with 2nd edition rules in another game which has created some confusion as the 2 rules sets are drastically different. It would be great to convert the game to 4th edition and focus on just 1 rule set but I'm the only one among that group that has the newest rules and I don't think they are inclined to spend money on new rules, especially because we've only played about 9 times in the last year.

Maybe it's time to start playing board games again.

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